{
  "milestone": null,
  "body": "In the original arcade control scheme, if you press a direction that Pac-Man cannot complete, then Pac-Man will face that direction (without moving in that direction) when he hits a wall.  This can be useful for easier manipulating of Pinky at cramped corners, so I will implement it in keyboard schemes, but not with touch swipes.",
  "user": {
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    "gravatar_id": "0bdd2d6d5051b610660baf5c22016639",
    "id": 116838,
    "url": "https://api.github.com/users/shaunew"
  },
  "pull_request": {
    "diff_url": null,
    "html_url": null,
    "patch_url": null
  },
  "closed_at": null,
  "created_at": "2012-09-11T14:47:12Z",
  "comments": 1,
  "assignee": null,
  "closed_by": null,
  "title": "Dead-end pivots",
  "number": 59,
  "state": "open",
  "html_url": "https://github.com/shaunew/Pac-Man/issues/59",
  "updated_at": "2012-09-25T12:27:24Z",
  "id": 6793024,
  "labels": [

  ],
  "url": "https://api.github.com/repos/shaunew/Pac-Man/issues/59"
}
[
  {
    "body": "PacWhiz:\n\n> 2. Controls are slightly incorrect, it's been made like SuperPac where you can press a direction to turn, then let go of the key and you will still turn; but on Pac and MsPac that shouldn't happen.",
    "user": {
      "login": "shaunew",
      "avatar_url": "https://secure.gravatar.com/avatar/0bdd2d6d5051b610660baf5c22016639?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-user-420.png",
      "gravatar_id": "0bdd2d6d5051b610660baf5c22016639",
      "id": 116838,
      "url": "https://api.github.com/users/shaunew"
    },
    "created_at": "2012-09-25T12:27:24Z",
    "updated_at": "2012-09-25T12:27:24Z",
    "id": 8852251,
    "url": "https://api.github.com/repos/shaunew/Pac-Man/issues/comments/8852251"
  }
]
